Senior Game Engine Developer



Job Description:Primary Responsibilities:Brainstorm, R&D, and implement streamlined & artist friendly real time content creation pipelines and toolsets – real-time engine tools developmentIntegrate into the real-time game build artist provided or self created assets from various third party DCC content creation softwareCreate required UI’s/Front End menu frameworksSeek out, fix and optimize performance issues including, but not limited to framerate issues, memory problems, and material errorsDocument results and processesDevelop product hypotheses & meet with end users to validate and expand upon findingsWork with various team members to integrate and optimize assets.Work with various team members to conceptualize streamlined asset creation and integration workflows and associated tool setsCollaborate with development team to conceptualize and implement asset integration workflows and tool setsEngage in Agile project management methodologies, set, meet, & review sprint targetsIdentify and solve technical problems with existing tools Requirements:Senior level AAA game engines experience (e.g. Unity, Unreal)Senior level Programming experience (e.g. C++, C#)Senior level Scripting experience (e.g. Python, Javascript, MEL)Experience supporting game engine builds and associated software (ie. perForce)Working knowledge of CG Industry standard digital content creation tools (e.g. Harmony, Maya, Photoshop, Substance Designer, Blender, Houdini, Nuke, etc)Working knowledge of industry standard third party game engine asset libraries, plugins, and toolsFamiliarity with relational databases (e.g. MySQL, MongoDB)Deadline and detail orientedStrong problem-solving skills and intellectual curiosityStrong & proactive communication, interpersonal, organizational, and collaboration skillsAbility to adapt to rapid development cyclesHigh tolerance for ambiguity, uncertainty, and changeMust be a self-starter that requires only limited supervision/guidance, motivated by accomplishmentCompany Description:Trickfilm Entertainment Inc. is a Vancouver-based company developing innovative technology for the interactive media & entertainment industry. We are looking for a senior game engine programmer with expert knowledge of Unreal and/or Unity. This role is primarily responsible for leading development of production tools and cloud services integration. This is a full time position, 40 hours/week, remote to begin but eventually flexible/hybrid office hours. Trickfilm is an equal opportunity employer, however candidates must be eligible to live and work in Canada (Canadian Citizen or Permanent Resident), and fluent in written and spoken English. Job ID: 30532640
Trickfilm Entertainment Inc.

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